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View Inside GeneralAtmosphere:
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GeneralAtmosphere models optical propagation through atmospheric turbulence. The atmosphere is modeled using multiple "phase screens", typically 5-20, distributed along the propagation path. Each phase screen represents the cumulative optical path differences for a slab of atmosphere, and in between phase screens we perform vacuum propagations, using a two-step FFT propagator. The details of the path model (number and placement of screens, turbulence strengths, inner scale, etc.) are specified by "atmosphere specification" (an object of type AcsAtmSpec). Atmosphere specifications can be created using PropConfig, and for certain common cases (e.g. uniform turbulence, or scaled Clear1) we have also provided a more convenient function call interface. The dimensions of each phase screen dimensions are controlled by a user-defined bounding rectangle for the region of interest at each end of the propagation path. If the specified bounds should be exceeded, each screen will be "scrolled" as necessary. Unlike AtmoPath, GeneralAtmosphere does not include PropagationControllers, at least one of which is required somewhere along each propagation path, so the user must put them in himself.
C++ type
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name
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value
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description
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Parameters
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AcsAtmSpec
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atmSpec
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Atmosphere specification
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int
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randomSeed
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-1234567
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Seed for phasescreen generation
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RectangularRegion
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regionPlatform
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Region of interest at 'platform' end of path
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RectangularRegion
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regionTarget
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Region of interest at 'target' end of path
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double
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dxy
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Phase screen mesh spacing (m)
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int
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locFlag
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0
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Low order correction flag
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Inputs
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Light
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incomingIncident
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Light()
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Describes all light incident from the "incoming" direction
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Light
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outgoingIncident
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Light()
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Describes all light incident from the "outgoing" direction
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Outputs
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Light
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incomingTransmitted
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Describes all light transmitted in the "incoming" direction
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Light
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outgoingTransmitted
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Describes all light transmitted in the "outgoing" direction
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