Slew

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LL_Slew

View Inside Slew:

LL_SlewInside

 

Slew models a constant slew, i.e. a continuously changing look angle, of an optical system. Slew has the same effect, and is governed by the same sign conventions, as a uniformly changing tilt. Slew takes four parameters, used to specify the initial look angle and its rate of change in x and y. A positive look angle corresponds to the platform side pointing towards +x or +y, and a positive slew rate corresponds to turning in that direction.

Slew has two Light inputs and two Light outputs, used to process incoming and outgoing light.

C++ type

name

value

description

Parameters

double

xtiltDot

0.0

X component of slew rate (rad/s)  

double

ytiltDot

0.0

Y component of slew rate (rad/s)  

double

xtilt

0.0

Initial x tilt angle (rad)

double

ytilt

0.0

Initial y tilt angle (rad)

Inputs

Light

incomingIncident

Light()

Describes all light incident from the "incoming" direction  

Light

outgoingIncident

Light()

Describes all light incident from the "outgoing" direction  

Outputs

Light

incomingTransmitted


Describes all light transmitted in the "incoming" direction

Light

outgoingTransmitted


Describes all light transmitted in the "outgoing" direction