|
View Inside Slew:
|
|
Slew models a constant slew, i.e. a continuously changing look angle, of an optical system. Slew has the same effect, and is governed by the same sign conventions, as a uniformly changing tilt. Slew takes four parameters, used to specify the initial look angle and its rate of change in x and y. A positive look angle corresponds to the platform side pointing towards +x or +y, and a positive slew rate corresponds to turning in that direction.
Slew has two Light inputs and two Light outputs, used to process incoming and outgoing light.
C++ type
|
name
|
value
|
description
|
Parameters
|
double
|
xtiltDot
|
0.0
|
X component of slew rate (rad/s)
|
double
|
ytiltDot
|
0.0
|
Y component of slew rate (rad/s)
|
double
|
xtilt
|
0.0
|
Initial x tilt angle (rad)
|
double
|
ytilt
|
0.0
|
Initial y tilt angle (rad)
|
Inputs
|
Light
|
incomingIncident
|
Light()
|
Describes all light incident from the "incoming" direction
|
Light
|
outgoingIncident
|
Light()
|
Describes all light incident from the "outgoing" direction
|
Outputs
|
Light
|
incomingTransmitted
|
|
Describes all light transmitted in the "incoming" direction
|
Light
|
outgoingTransmitted
|
|
Describes all light transmitted in the "outgoing" direction
|
|